Technology-enhanced learning environments

This area concerns the environments used by learners, including the digital environments offered by their institutions, the technologies they own and use themselves, and the physical environments within which they work with those technologies. For example, the area takes forward work on learning spaces, on mobile and wireless learning, on user-owned technologies, on gaming and work previously taken forward under the innovations theme.

JISC’s aims in this area are to:

Some key issues and challenges we have identified in this area are:

Some priorities for project funding that we have provisionally identified are:

Please add your own comments on this activity area, including key issues and challenges we may have missed, and your own ideas for priority development projects.